03.21.18
The ultimate vision for AR/VR is that the medium replaces screens altogether.
For this issue, I had the chance to sit down with one of our clients, Versus Systems’ chief, Matthew Pierce, to discuss a range of topics, from the gamification of media to the future of mobile games to L.A.’s booming tech-media scene.
02.23.18
One of our missions at Manatt Digital is to discover and get to know companies and founders who are innovating and executing with disruptive technologies.
11.29.17
Movies may be the United States’ most powerful export.
In today’s world of social media, mobile gaming, “peak TV,” and streaming everything, audiences have more choice than ever before in how and what they consume.
If that title doesn’t make you want to sing the rest of the Annie soundtrack, we really can’t be friends.
Interactive cinema is not a new concept.
10.27.17
If you ask any social media-wielding user (aka the world), experience is having a moment.
Manatt has previously covered the role of location-based entertainment (LBE) in driving awareness of virtual reality (VR)—in early 2016 after witnessing more brand-driven VR activations at SXSW (and its first AR/VR track), and at the end of the year in my review of VR in 2016.
Since the rise and ubiquity of e-commerce, it’s no secret that brick-and-mortar retailers have seen a decline in foot traffic.