04.04.19
Businesses would need the explicit consent of individuals before using facial recognition technology pursuant to new bipartisan legislation introduced in Congress.
A new decision from a Texas federal court sounds a cautionary note for retailers about the potential for liability based on claims made on items sold in their stores.
In order to clearly and conspicuously disclose the discount or price offered for a second item and any associated charges or fees, the National Advertising Review Board (NARB) recommended that Telebrands Corp. modify its “double offer” and “buy one get one” claims.
In a new putative class action complaint, a Texas-based digital media marketing company accused Getty of fraudulently claiming ownership of copyrights in public domain images and selling fictitious copyright licenses for such images.
03.28.19
Decrying the Federal Trade Commission’s (FTC’s) lack of action against social media influencers, Truth in Advertising, Inc. (TINA), filed a formal complaint with the agency.
By a vote of 46-1, the state Senate passed the Washington Privacy Act (WPA), which would provide consumers in the state with the right to learn what data is collected about them and whether the information is sold to outside companies.
Federal lawmakers have proposed a new bill (Senate Bill 748) that would amend the Children’s Online Privacy Protection Act (COPPA) to prohibit behaviorally targeted ads being directed to anyone under the age of 16 and mandate that companies obtain explicit consent from teens between the ages ...
A challenge to a cigar company’s “buy one, get one” promotions ended with a $2.5 million settlement recently approved by an Oregon federal court.
03.21.19
In a joint referral, the Online Interest-Based Advertising Accountability Program and the Children’s Advertising Review Unit notified the Federal Trade Commission (FTC) that HyperBeard had refused to participate in the self-regulatory review process of its data privacy practices related to ...
The latest lawsuit against Fortnite focuses on in-game purchases—not dance moves—and the plaintiff alleges that Epic Games (Epic) induces players to buy “loot boxes” that rarely turn out to have any value or benefit.